Writing

A decade of essays, articles, and research on learning, AI, and what happens when you put real tools in front of real people.

Essay·2026Featured

The Most Important AI Skill Isn't Prompting. It's Asking for Help.

Almost every student knows how to get AI to finish their homework. Almost none know how to ask it to teach them. The difference isn't a better prompt — it's a better learner.

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Selected Writing

Why AI Abstinence Policies Are Backfiring

Blanket school bans on AI are failing — students use it anyway. The more important conversation is about when AI helps thinking and when it replaces it.

5 Ways Books Can Empower Play — LEGO Case Study

A year of design research with struggling readers in Denver Public Schools. The key finding: books only matter to kids when reading is essential to the play itself.

Why Kids Work Hard at Fortnite, Not Frog and Toad

Game mechanics motivate children in ways traditional reading never could. What that gap reveals about how we design learning experiences.

The Death of Curiosity

Companies say they value innovation — but reject vulnerability, own the answer instead of the question, and stay too busy fighting fires. The SXSW talk and essay that named the pattern.

Why Personalized Learning Keeps Failing

Adaptive systems promise individualized education but consistently underdeliver. A design research perspective on why the model keeps breaking down.

The 5 Reasons Remote Classrooms Fail

Four years of research with Title 1 students reveals the structural reasons why online learning breaks down — and why it's not the teacher's fault.

Question Based Reading

How Wonder Stories uses inquiry-based learning — embedded questions, bite-sized text, and immediate feedback — to help children build reading confidence.

Like the Help Button, Khanmigo Will Fail to Help My Underrepresented Students

AI tutoring tools assume students will ask for help. The kids who need it most never do — and designing around that assumption changes everything.

3 Pillars of Teacher Adoption for Edtech

Three months of research with Classcraft revealed why teachers sign up for edtech and never use it. The fix isn't better features — it's designing for Thursday afternoon.

Five Years Building Wonder.io With the Kids Who Needed It Most

Over five years, 70+ versions, and hundreds of hours with Boys & Girls Club students. What eye tracking and emotion sensors taught us about reluctant readers.

How a Tennis Ball Increased Lowe's Vacuum Sales by 9%

Lowe's had 14 vacuums and customers who couldn't choose. A fake store, stress sensors, and one unexpected insight about suction led to 150+ design changes.

Level Up: Building an AI Writing Coach That Doesn't Do the Writing

We built a free Google Docs add-on that gives students personalized writing feedback without writing for them. The hard problem was keeping AI in the right role.

These Kids Aren't Lazy. They're Anxious.

Middle schoolers were randomly clicking through diagnostic tests. Eye tracking and stress sensors revealed it wasn't apathy — and the messaging designed to help was making it worse.

The Neuroscience of Struggling Readers

Why children who struggle with reading often need harder books, not easier ones — and what the neuroscience behind frustration and challenge reveals.

LEGO Technic: When Better Instructions Made Everything Worse

LEGO Technic redesigned their digital building instructions — cleaner animations, clearer steps. Kids were more stressed than ever. What the stress sensors revealed.

Empowering Parents as Teachers

Ask a mother if she wants to help her child read and she'll say yes. Give her a teaching app and it will likely never be used. The app worked; the parents didn't use it — two different problems.

From "I Won't Read a Paragraph" to "Can We Play Again?"

Boys & Girls Club students refused to read a single paragraph. After iterating on the reading experience — coin systems, bite-sized reveals, Wonder Questions — the same kids were asking to go again.

Understanding the Digital Math Experience

19 children, eye tracking glasses, and MOXO sensors. The prototype worked in the classroom — alone at a screen, children fell apart. Classroom pedagogy doesn't transfer to solo digital learning.

Adding Rewards to Digital Lessons

The avatar system was perfectly designed. Students didn't care about it at all. They wanted acknowledgment tied to academic achievement — not cosmetic rewards disconnected from learning.

Gamification + Learning with Education.com

Travelling the US testing software in homes, 15 paper prototype games, and one core finding: most educational games are designed to be completed, not returned to. The rubric that changed that.

A Rubric for Making Engaging Educational Games

Most educational games fail because designers assume kids will accept games they themselves wouldn't play. The 5 foundational pieces that decide whether a game works — or gets abandoned after two minutes.

In the Press

TEDxCambridge

Improving the Emotional Experience of Kids with Autism

How wearable emotion sensors can help children with autism and ADHD communicate their emotional experience during therapy.

The 74

An Antidote to Plagiarism

A new app uses AI to help students think critically — rather than write for them.

SXSWEdu

How Youth Use GenAI: Time to Rethink Plagiarism

Recorded session on how young people use generative AI and what it means for education.

Popular Science

Can We Make Ourselves More Empathetic?

How biometric sensors and design research are changing what it means to truly understand another person's experience.

Scholastic

Motivating Children to Show Up to Reading

What design research reveals about getting reluctant readers genuinely engaged — not just compliant.

Patch

Wonder Stories: Proven to Engage Child Readers Like Digital Games

How an interactive mystery app keeps children reading four times longer than traditional books.

MIT News

Wearable Device Reveals Consumer Emotions

Coverage of mPath and the MOXO sensor — measuring stress, frustration, and engagement in real environments.

Wired Japan

The Science of Emotion

How measuring physiological arousal in real environments is redefining empathy in product design.

Wired

How Sensors That Test Our Stress Could Revolutionize Product Design

Stress-sensing wearables and their application to design research and product development.

InformationWeek

Can Data Teach Us Empathy?

How combining sensors, data, and design thinking gives organizations genuine empathy for user experience.

LiveScience

How Wearable Tech Could Improve Your Mental Health

How devices tracking physiological data could identify anxiety triggers and support mental health.

HuffPost

The Quantified Spouse Movement

Coverage of biometric tracking in everyday life, including work on measuring emotional experience.

Metropolis Magazine

Select 10: Up-and-Coming Designers

mPath named among the top ten up-and-coming design practices.

Core77

Interactive Sessions on Understanding Data and Human Behavior

Elliott's presentation on understanding data at the IIT Design Research Conference.

Academic Work

Conference papers, journal articles, and dissertation research.

Wireless Measurement of Sympathetic Arousal During Therapy

Frontiers in Neuroscience. EDA sensors measuring physiological arousal in children during occupational therapy.

Motivating Struggling Readers

ELO Conference. Why some children disengage from reading — and what design can do about it.

Effective Feedback Depends on Emotional Weight

AERA 2018. The emotional context around feedback determines whether students use it or ignore it.

Beyond Consent: 6 Ways of Bringing Equity into Neuroscience

What responsible research looks like when measuring physiological responses in historically excluded communities.

Thick Psychophysiology for Empathic Design

Doctoral dissertation. Using physiological measurement as a tool for building genuine empathy in the design process.

Digital Math Has a Guessing Crisis

Most digital math tools reward guessing over thinking. Why that matters, and what it would take to fix it.

What Parents Want in an Educational App

What testing prototypes with real families revealed. The answer is almost never what edtech companies are building.

7 Ways to Help Kids Feel Like They Are Learning

The gap between learning something and feeling like you learned it — and why it shapes whether kids keep going.

The 6 Steps to Infusing Literature with Engaging Questions

A practical framework for embedding critical thinking into reading, developed through years of work with struggling readers.