Selected work

Projects where the right measure didn't exist — so I built it.

Each of these started in an ambiguous space where standard metrics missed what mattered. The through-line: finding the behavior that actually predicts learning, and shipping a working prototype — not a report — to prove it.

How I work

Most questions start undefined. I build something quickly so there's a concrete thing to measure against, then run tight iterative loops to find what actually holds up under scrutiny — and what to spin down.

View full CV (PDF) →
Selected Work
The LEGO Group·Toys, Play, Education, Publishing

Scaffolding Storytelling with the LEGO Group

Started from weak research suggesting kids wanted to read while building. Prototypes kept failing. After ~40 book experiments, it became clear they didn't want help during — they wanted help storytelling after.

Launched LEGO Play Stories — a new product line built on what we found
→
Private case study·Build-Forward Engineering, AI, Rapid Prototyping

Three Working Prototypes, Built in Days, That Helped Secure ~$2M

Password required — it's in my resume, or email me for it.

→
mPath·Education, AI, Writing

Level Up

Tried to build an AI tool that helped students think critically while writing. Ran into a wall: the motivation to think hard had to come from teachers, not the AI.

Standing-room-only SXSWEDU talk; second iteration in testing
→
Classcraft·Edtech, Teacher Onboarding

Onboarding Teacher Experience with Classcraft

Classcraft believed student privacy concerns were blocking teacher adoption. Prototyping showed the real issue was simplicity — teachers needed confidence, not more controls. That insight became a playbook now used across HMH.

Launched redesigned onboarding at Classcraft.com
→
Toddlers Can Read·App Design, Education, Parents

Empowering Parents as Teachers

Worked with Spencer Russell to understand what was preventing parents from teaching their kids to read. Prototypes pointed to a gap: parents didn't need more information, they needed the right 5-minute intervention at their fingertips.

Ready-to-ship prototype; identified Dreamers vs. Planners framework
→
Lowe's·Retail UX, Consumer Research

How a Tennis Ball Increased Lowe's Vacuum Sales by 9%

Lowe's had 14 vacuums and customers who couldn't choose. A fake store, stress sensors, and one unexpected insight about suction led to 150+ design changes and a 9% sales increase.

9% sales increase, 150+ design changes validated via RCT
→
Boys & Girls Club / Wonder Stories·Education, Reading, EdTech

Five Years Building Wonder.io With the Kids Who Needed It Most

Over five years, 70+ versions, and hundreds of hours with Boys & Girls Club students. What eye tracking and emotion sensors taught us about reluctant readers.

Students improved 3 grade levels; app adopted internationally
→